This week was continuing on the unreal fundamental tasks with doing the tasks of something that tracks the players health and something that counts down an ability cooldown. This was through some work on UI with a health and dash cooldown UI (Dash cooldown UI not fully implemented yet just a bar).

This is an in game view of the UI with the health in the top left corner and dash cooldown in the bottom right.

This is the UI designer view.

This is the blueprint for adding the UI to the viewport when beginning play.

This is the blueprint for casting the UI to the player so the UI can interact with the player (for health/dash cooldown)

This is the blueprint for the health bar UI in which it takes the health of the player divides it by 100 (to get it in the range of 0-1 needed for a progress bar as the player health is 100) and returning the value to the health bar.

I did also to ensure the health bar worked create a way to remove health through pressing the ‘F’ key in which it will take 25 from the players current health.


These are the blueprints both related to the dash cooldown however the dash cooldown doesn’t currently work so these are likely to change when fixing the issue.