Category: Devlog

  • BSc3b Week 3/5-7- All rooms created and basis for room generation.

    This post is a combination of multiple weeks as not much was done in these weeks by themselves to be worth one whole post so combining multiple of these weeks with not much progress with the slow start to things. Note this is week 3 and 5 and week 4 was Global Game Jam so…

  • Bsc3b Week 2 Vertical Game Jam

    Day 1 On the first day it was more of the ideation faze so didn’t really get to get any work done while the idea for the game was being planned out I did create the GitHub for the project and added people but other than that was waiting on what is needed. Day 2…

  • BSc3b week 1- GDD/ Trello

    This week I begun writing out a GDD and setting up a Trello board for the project. I didn’t write much for the GDD just a synopsis of the game idea which is as follows: A Dungeon crawler where the player fights through procedurally generated dungeon with one of three different starting weapons a sword,…

  • BSc3a Final week- Cameras working and game over screen.

    This is during the final week of submission so was working on a lot of the other aspects of submission but did finally get the cameras fully working with a game over state. This is the final camera logic which on overlap checks if it’s the player if it is it begins the fade timeline…

  • BSc3a week 4- Working on the camera continued

    This week I got more progress done on the camera logic to where it now can detect the player. This is the level at the end of the week as can be seen I added more cameras to the level and a vision cone to the cameras. This is how the camera looks in it’s…

  • BSc3a week 3- Beginning game development

    This week and the following week are likely to not have much progress game wise as I was focusing on the research report. This is the level just beginning to look in to how to do the camera and clearing the default third person map to just the essentials. This is the camera through this…

  • BSc3a week 2- A world without theme ideas continued.

    This week I didn’t add much to my list of theme ideas only adding to the a world without antibiotics shown below. Antibiotics  Both pre and post operations become a lot riskier to perform with the increased risk of infection without antibiotics to prevent them. Current cancer treatments are much deadlier given that treatments suppress…

  • BSc3a Week 1- A world without themes ideas

    Sand Glaciers Previously habitable land flooded from rising sea levels. This causes mass migration inland and loss of lives of those unable to move away or unwilling to. Touch Libraries Likely done for censorship an uneducated nation easier to influence and manipulate. Groups fighting for freedom of knowledge and sharing books to keep teaching and…

  • Break the cycle Game Jam- Week 4

    All I did was fix a bug found related to the pushable which was with the new movement which made turning the player near instance could cause the block to start moving the wrong direction moving towards the player which would the launch the player back. This video shows how now the player can spam…

  • Break the cycle Game Jam- Week 3

    Monday This video shows the checkpoints and hazards working with the recently added death system which gives the slight pause before respawning. Note: The time for respawning is much quicker for testing purposes than it would be in final this version is only a second pause. This is my minor addition on the end of…