Category: Devlog

  • BSc1b week 4: Developer journal

    This week was continuing on the unreal fundamental tasks with doing the tasks of something that tracks the players health and something that counts down an ability cooldown. This was through some work on UI with a health and dash cooldown UI (Dash cooldown UI not fully implemented yet just a bar). This is an…

  • BSc1b week 3: Developer journal

    This week was continuing on the unreal fundamental tasks with fixing what was continuing on from last week in which I have implemented a new input for the player (A dash instead of the unimplemented sprint mechanic from before), I got the gun working (although not fully complete as the bullets don’t get destroyed when…

  • BSc1b week 2: Developer journal

    This week was continuing with the unreal fundamental tasks moving on to task 2. This week I created a few new inputs including one to equip an item (the key and gun) and started work on a new actor spawned through the player through creating a fireball spell although I haven’t quite got that working…

  • BSc1b week 1: Developer journal

    This week was working on Unreal fundamental tasks project beginning with task 1. This week I created the player controller and complete the tasks of something that moves and something that changes when the player gets near. This is an overview of the level at the end of the week it is very basic but…

  • Week 7: Developer journal

    This week was making final changes to the game, sending of feedback and final work for submission. Final version of the game: https://georgebaker.nuacomputerscience.co.uk/2D%20Game/2DGame.html

  • Week 6: Developer Journal

    This week continued on with purely development work of the project.

  • Week 5: Development Journal

    This week continued on with the focus on the development of the game.

  • Week 4: Developer journal

    This week was purely focused on the development of the game. Links to assets used:

  • Week 3: Developer journal

    This week was beginning to explore using phaser through the JavaScript demo and then beginning to plan out the 2D game. This is what is used to reset the game after the player dies. This is for creating the highscore text on the scene this was using the same logic as the score text that…

  • Week 2: Developer journal

    This week was looking at programmatic animation. The basics of it programmatic animation is that animation is motion as such mathematical formulas can be applied to an objects position, to determine it’s next and affect the behaviour of it’s movement. Animation doesn’t exclusively mean movement it can also be property animation which is for changes…