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Break the cycle Game Jam- Week 2
This week I started work on the first draft of the pushable block and made hazards and checkpoint. Tuesday This video shows the early stages of the pushable block it’s very janky looking but works both ways. Also shows the player locked in the X axis but that was another members work so that’s why…
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Break the cycle Game Jam- Week 1
This week was very simple I made a trampoline and the basis of the pushable (nothing code wise it’s just a physics actor more was wanted than that so will be more later on that). This is all the logic for the trampoline very basic just if overlapping the player character launch the character by…
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Frontier Game Jam- Week 2
Tuesday I did more fixing up to the pickup system it works much better still can be a bit rough but works well enough and also gave the book a simple material. This video shows the improved pickup now much more adjust and is easier to pickup can still be rough at times and be…
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Frontier Game Jam- Week 1
Tuesday The first thing I did this week was as mentioned in the previous post redo the door in blueprint. Here is the working blueprint version currently working the exact same as the C++ version This is the door opening and closing logic following the exact same logic as the C++ version previously. Here is…
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Frontier Game Jam- Preproduction
This isn’t going to be a long post this will just be about the door I made for the project in C++ after being briefed on the theme and it being briefly mentioned as something to make for the project. When officially starting the project the following week we move away from C++ so this…
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BSc1b week 9/10: Developer journal
I am combining these 2 weeks as they were both working on level design so believe it would be better to combine them in to one post to show progression of the level design. First I started of with creating the first corridor of the building leaving space in the center for a corridor leading…
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BSc1b Week 8: Developer journal
This week was the beginning of working on the indie development project in this week I began working on level design (not much) and got a basic character for being able to move around the scene. This was to get a good sense of scale before properly getting in to level design. This is the…
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BSc1b week 7: Developer journal
This week is the final week I am working on the fundamental tasks with creating something that follows the player (only problem can’t be seen when playing as it’s always behind the player but it is following). A function that moves actors to and from pre-set locations through portals between the 2 platforms. Finally something…
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BSc1b week 6: Developer journal
This week continuing work on the unreal fundamental tasks with fixing the dash cooldown UI and for the task create some functions that change the blueprint’s appearance when conditions using the moving platform and just having it’s material constantly change colour. This gif shows both the now working dash cooldown bar and the moving platforms…
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BSc1b week 5: Developer journal
This week was continuing work on the unreal fundamental tasks with finally getting the fireball working and fixing the bug of bullets not being destroyed when hitting other actors. This gif shows both the working fireballs and the fix to the guns bullets now being destroyed when they collide with anything in the world. It…