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Break the cycle Game Jam- Week 2
This week I started work on the first draft of the pushable block and made hazards and checkpoint. Tuesday This video shows the early stages of the pushable block it’s very janky looking but works both ways. Also shows the player locked in the X axis but that was another members work so that’s why…
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Break the cycle Game Jam- Week 1
This week was very simple I made a trampoline and the basis of the pushable (nothing code wise it’s just a physics actor more was wanted than that so will be more later on that). This is all the logic for the trampoline very basic just if overlapping the player character launch the character by…
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Frontier Game Jam- Week 2
Tuesday I did more fixing up to the pickup system it works much better still can be a bit rough but works well enough and also gave the book a simple material. This video shows the improved pickup now much more adjust and is easier to pickup can still be rough at times and be…
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Frontier Game Jam- Week 1
Tuesday The first thing I did this week was as mentioned in the previous post redo the door in blueprint. Here is the working blueprint version currently working the exact same as the C++ version This is the door opening and closing logic following the exact same logic as the C++ version previously. Here is…
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Frontier Game Jam- Preproduction
This isn’t going to be a long post this will just be about the door I made for the project in C++ after being briefed on the theme and it being briefly mentioned as something to make for the project. When officially starting the project the following week we move away from C++ so this…
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Regeneration game jam
Monday Level grid made up of grid squares for a simple grid system for developing the spawning buildings mechanic. The content drawer Monday most don’t have much in building 2 was never used building UI is currently very basic, Camera is just a simple top down view, grid square is where I was mostly working…
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BSc2a Week 2 Development Journal
This week I continued with basic setup of the game by making blueprint equivalents to the C++ classes so I can play around with how things look and work and did the input mapping for the click and drag controls of the player. This is the level design in editor still very similar to before…
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BSc2a Week 1 Development Journal
This week I started the initial creation of the hypercasual game project with setting up the basic C++ classes and a basic level layout with a top down camera. This is the level design in editor very basic currently with a top down camera. This is the level in play with the camera looking down…
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BSc1b week 9/10: Developer journal
I am combining these 2 weeks as they were both working on level design so believe it would be better to combine them in to one post to show progression of the level design. First I started of with creating the first corridor of the building leaving space in the center for a corridor leading…
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BSc1b Week 8: Developer journal
This week was the beginning of working on the indie development project in this week I began working on level design (not much) and got a basic character for being able to move around the scene. This was to get a good sense of scale before properly getting in to level design. This is the…